Keyphrases
Academic Research
33%
Acceptance Framework
66%
Access to Information
33%
AR Technology
66%
Augmented Reality
33%
Augmented Reality Applications
66%
Augmented Reality Technology
100%
Behavioral Intention to Use
100%
Daily Life
33%
Educational Institutions
33%
Effort Expectancy
33%
Facilitating Conditions
33%
Geo-based
33%
IMAP
100%
Information Quality
33%
IS Success Factors
33%
Mobile Augmented Reality Applications
66%
Motivation Theory
33%
Quality Satisfaction
33%
Quality System
33%
Rapid Access
33%
Real Environment
33%
Student Experience
33%
Success Indicators
33%
Success Motivation
33%
Sydney
33%
System Quality
33%
System User
33%
Technology Acceptance
66%
Technology Acceptance Model 2 (TAM2)
33%
Unified Theory of Acceptance
33%
User Acceptance
66%
User Intention
100%
User Satisfaction
33%
Visitor Experience
33%
Visual Quality
33%
Computer Science
Augmented Reality
25%
augmented reality application
100%
Augmented Reality Technology
75%
Behavioral Intention
100%
Influencing Factor
25%
Information Quality
25%
Measure Success
25%
Mobile Augmented Reality
50%
Success Factor
25%
Unified Theory
25%
User Acceptance
50%
User Satisfaction
25%
Visual Quality
25%