Abstract
This paper aims at examining how to fully interact with serious games in noisy environments using only non-invasive EEG-based information. Two different EEG-based BCI devices were used, one which requires no calibration, and another one that needs some sort of calibration to create a user profile. User testing was performed using both types of BCIs with 61 participants. Results indicate that although BCI devices are still in their infancy, they offer the potential of being used as alternative game interfaces prior to some familiarisation with the device and in several cases a certain degree of calibration.
Original language | English |
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Title of host publication | 2013 5th International Conference on Games and Virtual Worlds for Serious Applications, VS-GAMES 2013 |
DOIs | |
Publication status | Published - 2013 |
Event | 2013 5th International Conference on Games and Virtual Worlds for Serious Applications, VS-GAMES 2013 - Bournemouth, Dorset, United Kingdom Duration: 11 Sept 2013 → 13 Sept 2013 |
Conference
Conference | 2013 5th International Conference on Games and Virtual Worlds for Serious Applications, VS-GAMES 2013 |
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Country/Territory | United Kingdom |
City | Bournemouth, Dorset |
Period | 11/09/13 → 13/09/13 |
Keywords
- brain-computer interfaces
- human-machine interaction
- serious games