Assessing brain-computer interfaces for controlling serious games

Fotis Liarokapis, Athanasios Vourvopoulos, Alina Ene, Panagiotis Petridis

Research output: Chapter in Book/Published conference outputConference publication

Abstract

This paper aims at examining how to fully interact with serious games in noisy environments using only non-invasive EEG-based information. Two different EEG-based BCI devices were used, one which requires no calibration, and another one that needs some sort of calibration to create a user profile. User testing was performed using both types of BCIs with 61 participants. Results indicate that although BCI devices are still in their infancy, they offer the potential of being used as alternative game interfaces prior to some familiarisation with the device and in several cases a certain degree of calibration.

Original languageEnglish
Title of host publication2013 5th International Conference on Games and Virtual Worlds for Serious Applications, VS-GAMES 2013
DOIs
Publication statusPublished - 2013
Event2013 5th International Conference on Games and Virtual Worlds for Serious Applications, VS-GAMES 2013 - Bournemouth, Dorset, United Kingdom
Duration: 11 Sept 201313 Sept 2013

Conference

Conference2013 5th International Conference on Games and Virtual Worlds for Serious Applications, VS-GAMES 2013
Country/TerritoryUnited Kingdom
CityBournemouth, Dorset
Period11/09/1313/09/13

Keywords

  • brain-computer interfaces
  • human-machine interaction
  • serious games

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