TY - GEN
T1 - Creating and using interactive narratives
T2 - 30th ACM Conference on Human Factors in Computing Systems, CHI 2012
AU - Andrews, Daniel
AU - Baber, Chris
AU - Efremov, Sergey
AU - Komarov, Mikhail
PY - 2012/5/1
Y1 - 2012/5/1
N2 - In this paper we describe the design and development of a multi-touch surface and software that challenges current approaches to the production and consumption of comics. Authorship of the comics involves drawing the 'top level' of the story directly onto paper and projecting lower-level narrative elements, such as objects, characters, dialogue, descriptions and/or events onto the paper via a multi-touch interface. In terms of the impact this has upon the experience of reading and writing, the implementation of paper is intended to facilitate the creation of high-level overviews of stories, while the touch surface allows users to generate branches through the addition of artifacts in accordance with certain theories about interactive narratives. This provides the opportunity to participate in the reading and authoring of both traditional, paper-based texts and interactive, digital scenarios. Prototype comics are used to demonstrate this approach to reading and writing top-level and low-level narratives.
AB - In this paper we describe the design and development of a multi-touch surface and software that challenges current approaches to the production and consumption of comics. Authorship of the comics involves drawing the 'top level' of the story directly onto paper and projecting lower-level narrative elements, such as objects, characters, dialogue, descriptions and/or events onto the paper via a multi-touch interface. In terms of the impact this has upon the experience of reading and writing, the implementation of paper is intended to facilitate the creation of high-level overviews of stories, while the touch surface allows users to generate branches through the addition of artifacts in accordance with certain theories about interactive narratives. This provides the opportunity to participate in the reading and authoring of both traditional, paper-based texts and interactive, digital scenarios. Prototype comics are used to demonstrate this approach to reading and writing top-level and low-level narratives.
KW - Authoring
KW - Comics
KW - Interactive narratives
KW - Multi-touch table
KW - Participation
KW - Reading
UR - http://www.scopus.com/inward/record.url?scp=84862095719&partnerID=8YFLogxK
UR - https://dl.acm.org/doi/10.1145/2207676.2208298
U2 - 10.1145/2207676.2208298
DO - 10.1145/2207676.2208298
M3 - Conference publication
AN - SCOPUS:84862095719
SN - 9781450310154
T3 - Conference on Human Factors in Computing Systems - Proceedings
SP - 1703
EP - 1712
BT - Conference Proceedings - The 30th ACM Conference on Human Factors in Computing Systems, CHI 2012
Y2 - 5 May 2012 through 10 May 2012
ER -