Abstract
Deep Reinforcement learning is a powerful machine learning paradigm that has had significant success across a wide range of control problems. This success often requires long training times to achieve. Observing that many problems share similarities, it is likely that much of the training done could be redundant if knowledge could be efficiently and appropriately shared across tasks. In this paper we demonstrate a novel adversarial domain adaptation approach to transfer state knowledge between domains and tasks on the Atari game suite. We show how this approach can successfully transfer across very different visual domains of the Atari platform. We focus on semantically related games that involve returning a ball with the user controlled agent. Our experiments demonstrate that our method reduces the number of samples required to successfully train an agent to play an Atari game.
Original language | English |
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Title of host publication | 18th International Conference on Autonomous Agents and Multiagent Systems, AAMAS 2019 |
Publisher | ACM |
Pages | 1859-1861 |
Number of pages | 3 |
ISBN (Electronic) | 9781510892002 |
ISBN (Print) | 978-1-4503-6309-9 |
Publication status | Published - 8 May 2019 |
Event | 18th International Conference on Autonomous Agents and Multiagent Systems, AAMAS 2019 - Montreal, Canada Duration: 13 May 2019 → 17 May 2019 |
Publication series
Name | Proceedings of the International Joint Conference on Autonomous Agents and Multiagent Systems, AAMAS |
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Volume | 4 |
ISSN (Print) | 1548-8403 |
ISSN (Electronic) | 1558-2914 |
Conference
Conference | 18th International Conference on Autonomous Agents and Multiagent Systems, AAMAS 2019 |
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Country/Territory | Canada |
City | Montreal |
Period | 13/05/19 → 17/05/19 |
Bibliographical note
© 2019 International Foundation for Autonomous Agents andMultiagent Systems (www.ifaamas.org).
Keywords
- Deep learning
- Domain adaptation
- Reinforcement learning