Abstract
Game-based approaches to learning are increasingly recognized for their potential to stimulate intrinsic motivation amongst learners. While a range of examples of effective serious games exist, creating high-fidelity content with which to populate games is resource-intensive task. To reduce this resource requirement, research is increasingly exploring means to reuse and repurpose existing games. Education has proven a popular application area for Adaptive Hypermedia (AH), as adaptation can offer enriched learning experiences. Whilst content has mainly been in the form of rich text, various efforts have been made to integrate serious games into AH. However, there is little in the way of effective integrated authoring and user modeling support. This paper explores avenues for effectively integrating serious games into AH. In particular, we consider authoring and user modeling aspects in addition to integration into run-time adaptation engines, thereby enabling authors to create AH that includes an adaptive game, thus going beyond mere selection of a suitable game and towards an approach with the capability to adapt and respond to the needs of learners and educators.
Original language | English |
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Title of host publication | eLmL 2013 - 5th International Conference on Mobile, Hybrid, and On-Line Learning |
Pages | 43-48 |
Number of pages | 6 |
Publication status | Published - 2013 |
Event | 5th International Conference on Mobile, Hybrid, and On-Line Learning, eLmL 2013 - Nice, France Duration: 24 Feb 2013 → 1 Mar 2013 |
Conference
Conference | 5th International Conference on Mobile, Hybrid, and On-Line Learning, eLmL 2013 |
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Country/Territory | France |
City | Nice |
Period | 24/02/13 → 1/03/13 |
Keywords
- Adaptation
- Adaptive hypermedia
- Education
- Educational games
- Personalization
- Serious games