Abstract
In this demonstration a human user interacts with a virtual humanoid character in real-time. Our goal is to create a character that is perceived as imbued with a distinct personality while responding dynamically to inputs from the environment [4] [1]. A hybrid model that comprises continuous and discrete components, firstly, drives the logical behavior of the virtual character moving through states of the interaction, and secondly, continuously updates of the emotional expressions of the virtual character depending on feedback from interactions with the environment. A Rock-Paper-Scissors game scenario is used as framework for the interaction scenario and provides an easy-to-learn and engaging demo environment with minimum conversation.
Original language | English |
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Title of host publication | ICMI '15: Proceedings of the 2015 ACM on International Conference on Multimodal Interaction |
Publisher | ACM |
Pages | 371-372 |
ISBN (Electronic) | 9781450339124 |
DOIs | |
Publication status | Published - 9 Nov 2015 |
Event | 2015 ACM on International Conference on Multimodal Interaction - Seattle, Washington, USA Duration: 9 Nov 2015 → 13 Nov 2015 |
Conference
Conference | 2015 ACM on International Conference on Multimodal Interaction |
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Period | 9/11/15 → 13/11/15 |
Keywords
- Personality-Based Behaviour
- Virtual humanoid character
- Turned-based interaction
- Hybrid model