Model of Personality-Based, Nonverbal Behavior in Affective Virtual Humanoid Character

Maryam Saberi, Ulysses Bernardet, Steve Dipaola

Research output: Chapter in Book/Published conference outputConference publication

Abstract

In this demonstration a human user interacts with a virtual humanoid character in real-time. Our goal is to create a character that is perceived as imbued with a distinct personality while responding dynamically to inputs from the environment [4] [1]. A hybrid model that comprises continuous and discrete components, firstly, drives the logical behavior of the virtual character moving through states of the interaction, and secondly, continuously updates of the emotional expressions of the virtual character depending on feedback from interactions with the environment. A Rock-Paper-Scissors game scenario is used as framework for the interaction scenario and provides an easy-to-learn and engaging demo environment with minimum conversation.
Original languageEnglish
Title of host publicationICMI '15: Proceedings of the 2015 ACM on International Conference on Multimodal Interaction
PublisherACM
Pages371-372
ISBN (Electronic)9781450339124
DOIs
Publication statusPublished - 9 Nov 2015
Event2015 ACM on International Conference on Multimodal Interaction - Seattle, Washington, USA
Duration: 9 Nov 201513 Nov 2015

Conference

Conference2015 ACM on International Conference on Multimodal Interaction
Period9/11/1513/11/15

Keywords

  • Personality-Based Behaviour
  • Virtual humanoid character
  • Turned-based interaction
  • Hybrid model

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