Abstract
This paper contributes to rapid prototyping for Aboleth, a mobile application designed as a virtual character sheet for Dungeons and Dragons 5th edition. We propose augmenting an API framework, including details of the general design process and crucial details regarding the specific implementation of the project. The prototype is developed using Computer-Assisted Designs and Xamarin. Software engineering is integrated into game design to improve Human-Computer Interaction and eventually enhance user experiences. Additionally, we discuss the relevance of using such a tool to achieve rapid prototyping for enterprise mobile applications and Metaverse and explore opportunities to improve the project design.
Original language | English |
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Article number | 2193557 |
Number of pages | 33 |
Journal | Enterprise Information Systems |
Early online date | 27 Mar 2023 |
DOIs | |
Publication status | E-pub ahead of print - 27 Mar 2023 |
Bibliographical note
© 2023 Informa UK Limited, trading as Taylor & Francis Group. This is an Accepted Manuscript version of the following article, accepted for publication in Enterprise Information Systems. Victor Chang, Dan Lawrence, Le Minh Thao Doan, Ariel Qianwen Xu & Ben S.C. Liu (2023) New product design and implementation of aboleth: a mobile D&D character creator for enterprise mobile applications and metaverse, Enterprise Information Systems, DOI: 10.1080/17517575.2023.2193557. It is deposited under the terms of the Creative Commons Attribution-NonCommercial License (http://creativecommons.org/licenses/by-nc/4.0/), which permits non-commercial re-use, distribution, and reproduction in any medium, provided the original work is properly cited.Funding Information:
The work was supported by the VC Research [VCR 0000173].
Keywords
- Product design
- Software engineering
- Human-computer interaction
- Xamarin
- Agile
- enterprise mobile applications
- Metaverse