Keyphrases
Higher Education
100%
Non-digital Game-based Learning
100%
Mathematics Teaching
100%
Decimals
40%
Undergraduate Students
20%
First Year
20%
Positive Impact
20%
Cost-effectiveness
20%
Learning Outcomes
20%
Skill Development
20%
Learning in Higher Education
20%
Jigsaw
20%
Social Interaction
20%
Mathematical Principles
20%
Learning Impact
20%
Higher Education Teaching
20%
Digital Game-based Learning
20%
Game-based Learning
20%
Higher Educational
20%
Computer-mediated
20%
Educational Games
20%
Aberystwyth
20%
Teaching Aids
20%
Teaching Mathematics
20%
Enhanced Learning Outcome
20%
Non-digital Games
20%
Crossword Puzzle
20%
Formal Instruction
20%
Bingo
20%
Binary Conversion
20%
Computer Science Undergraduates
20%
Algebraic Equation
20%
Popular Games
20%
Pedagogical Effectiveness
20%
Learner Experience
20%
Social Sciences
Learning Outcome
100%
Teaching Mathematics
100%
UK
50%
Cost-Effectiveness Analysis
50%
Skills Development
50%
Computer Science
50%
Teaching Material
50%
Social Interaction
50%
Educational Game
50%
Psychology
Social Interaction
100%
Educational Game
100%
Prerequisite Skill
100%
Computer Science
Digital Game Based Learning
100%
Learning Experiences
33%
Computer Science
16%
Undergraduate Student
16%
game based learning
16%
Educational Game
16%
Binary to Decimal Conversion
16%
Crossword Puzzle
16%
Algebraic Equation
16%
Administrative Overhead
16%
Mathematics
Mathematics
100%
Mathematical Principle
20%
Algebraic Equation
20%