TY - GEN
T1 - Tap'n'shake
T2 - 28th Australian Conference on Computer-Human Interaction
AU - McGuckin, Steven
AU - Chowdhury, Soumyadeb
AU - Mackenzie, Lewis
N1 - -© ACM 2016. This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive Version of Record was published in Proceedings of the 28th Australian Conference on Computer-Human Interaction OzCHI '16, Launceston, Tasmania, Australia, 29 Nov - 02 Dec 2016, pp. 442-446. ISBN 9781450346184, http://dx.doi.org/10.1145/3010915.3010983.
PY - 2016/11/29
Y1 - 2016/11/29
N2 - Smartwatches have recently seen a surge in popularity, and the new technology presents a number of interesting opportunities and challenges, many of which have not been adequately dealt with by existing applications. Current smartwatch messaging systems fail to adequately address the problem of smartwatches requiring two-handed interactions. This paper presents Tap 'n' Shake, a novel gesture-based messaging system for Android smartwatches and smartphones addressing the problem of two-handed interactions by utilising various motion-gestures within the applications. The results of a user evaluation carried out with sixteen subjects demonstrated the usefulness and usability of using gestures over two-handed interactions for smartwatches. Additionally, the study provides insight into the types of gestures that subjects preferred to use for various actions in a smartwatch-smartphone messaging system.
AB - Smartwatches have recently seen a surge in popularity, and the new technology presents a number of interesting opportunities and challenges, many of which have not been adequately dealt with by existing applications. Current smartwatch messaging systems fail to adequately address the problem of smartwatches requiring two-handed interactions. This paper presents Tap 'n' Shake, a novel gesture-based messaging system for Android smartwatches and smartphones addressing the problem of two-handed interactions by utilising various motion-gestures within the applications. The results of a user evaluation carried out with sixteen subjects demonstrated the usefulness and usability of using gestures over two-handed interactions for smartwatches. Additionally, the study provides insight into the types of gestures that subjects preferred to use for various actions in a smartwatch-smartphone messaging system.
UR - http://dl.acm.org/citation.cfm?doid=3010915.3010983
U2 - 10.1145/3010915.3010983
DO - 10.1145/3010915.3010983
M3 - Conference publication
SN - 978-1-4503-4618-4
SP - 442
EP - 446
BT - OzCHI '16 Proceedings of the 28th Australian Conference on Computer-Human Interaction
PB - ACM
CY - New York, NY (US)
Y2 - 29 November 2016 through 2 December 2016
ER -