TY - GEN
T1 - The use of narrative in the prototyping of serious games for criminal investigation
AU - Andrews, Daniel
AU - Baber, Chris
PY - 2009
Y1 - 2009
N2 - In this Paper we explore the potential use of narrative as a tool for delivering media that can support learning of work-related skills and information in a meaningful context. It is argued that the use of interactive videogames with narrative structures can provide a versatile platform through which a range of different perspectives, and therefore training, can be experienced. The example of crime scene investigation is used to demonstrate the ways in which narrative structures can benefit the player/trainee by allowing them to participate from various perspectives, such as criminal and investigator, within a single context. Some potential techniques are discussed which may help realise this in the future, which initially involve the development of small-scale prototypes in order to assess the training potential of a game's design.
AB - In this Paper we explore the potential use of narrative as a tool for delivering media that can support learning of work-related skills and information in a meaningful context. It is argued that the use of interactive videogames with narrative structures can provide a versatile platform through which a range of different perspectives, and therefore training, can be experienced. The example of crime scene investigation is used to demonstrate the ways in which narrative structures can benefit the player/trainee by allowing them to participate from various perspectives, such as criminal and investigator, within a single context. Some potential techniques are discussed which may help realise this in the future, which initially involve the development of small-scale prototypes in order to assess the training potential of a game's design.
KW - Criminal investigation
KW - Interactive narrative
KW - Serious games
KW - Simulations
KW - Videogames
UR - http://www.scopus.com/inward/record.url?scp=84857098258&partnerID=8YFLogxK
M3 - Conference publication
AN - SCOPUS:84857098258
SN - 9789810831905
T3 - CGAT 09 - Computer Games, Multimedia and Allied Technology 09 - International Conference and Industry Symposium on Computer Games Animation, Multimedia, IPTV, Edutainment and IT Security
SP - 231
EP - 238
BT - CGAT 09 - Computer Games, Multimedia and Allied Technology 09 - International Conference and Industry Symposium on Computer Games Animation, Multimedia, IPTV, Edutainment and IT Security
T2 - Computer Games, Multimedia and Allied Technology 09, CGAT '09 -2nd Annual International Conference on Computer Games; Animation, Multimedia, IPTV, Edutainment and IT Security
Y2 - 11 May 2009 through 12 May 2009
ER -