Use of 3D foot and ankle puzzle enhances student understanding of the skeletal anatomy in the early years of medical school

Sami Al-Ani*, Danny Chandla, John Delieu, Sinling Tiffany Yu, Antonio Fratini, Renia Gkountiou, Claire Stocker

*Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

Abstract

Purpose: 3D visualization is an important part of learning anatomy with cadavers generally used to effectuate this. However, high cost, ethical considerations, and limited accessibility can often limit the suitability of cadavers as teaching tools. Anatomical 3D printed models offer an alternative tool for teaching gross anatomy due to their low cost and accessibility. This study aims to investigate if combing gamification with 3D printed models can enhance the learning experience and be effective for teaching anatomy. Methods: 3D printed models of the bones of the foot and ankle were generated, and 267 first-year medical students from 2 consecutive cohorts worked in groups to put it together as a puzzle. Participants completed a questionnaire regarding perceptions of 3D models and their knowledge of foot anatomy, before and after the session and were asked to provide comments. Results: Analysis of the responses showed a significant increase in the confidence of the learners in their anatomy knowledge and an increased appreciation of the role that 3D models have in enhancing the learning experience. After the session, there were many comments saying how enjoyable and engaging 3D models were. Conclusion: Through the puzzle element of the session, the students were challenged mentally to work out the anatomical features of the foot and ankle. The combined elements of the puzzle and the features of the 3D model assembly made the activity fun and conducive to active learning. The possibility of having fun was not something the students had considered before the session.

Original languageEnglish
Pages (from-to)1429-1438
Number of pages10
JournalSurgical and Radiologic Anatomy
Volume46
Issue number9
Early online date26 Jul 2024
DOIs
Publication statusPublished - Sept 2024

Bibliographical note

Copyright © The Author(s) 2024. This article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article’s Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article’s Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit https://creativecommons.org/licenses/by/4.0/

Keywords

  • 3D printing
  • 3D puzzle
  • Active learning
  • Foot and ankle
  • Gamification
  • Teaching anatomy
  • Education, Medical, Undergraduate/methods
  • Humans
  • Ankle/anatomy & histology
  • Male
  • Foot/anatomy & histology
  • Anatomy/education
  • Students, Medical/psychology
  • Surveys and Questionnaires
  • Female
  • Printing, Three-Dimensional
  • Imaging, Three-Dimensional
  • Cadaver
  • Models, Anatomic

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